Photo: Eren Li

The global online gaming industry is a billion-euro business and the heart that beats at the centre of the entertainment world. Finland is the third largest game developer in Europe. But what impact has this had on Finland’s economy?

Global Context

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Finland has emerged as a global hub for the gaming industry, with Helsinki being recognized as the mobile gaming capital of the world. The city has attracted top gaming talent from around the globe and is home to major game studios like Supercell, the creator of Clash of Clans. Netflix has also chosen Helsinki as the location for its first-ever internal gaming studio. The Finnish gaming industry is estimated to be worth around £120 billion.

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LEHTIKUVA

In the heart of Finland, Helsinki is renowned for its vibrant culture, stunning architecture and strong sense of community. But there's a new kind of community that's been quietly flourishing in the city, one that bridges the gap between the digital and physical worlds: Helsinki's online gaming communities. In a world where online interactions often seem impersonal, these virtual communities are breaking barriers and forming deep friendships among locals.

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Photo: Santtu Pajukanta

The rapid development and widespread accessibility of technology have opened up a world of online gaming, with millions of people around the globe logging in to play every day. While these games can be a source of entertainment and camaraderie, they also come with potential risks. In this article, we will delve into the multifaceted world of online gaming, exploring its addictive nature, educational potential, and games for money. We'll provide examples of each, helping you to better understand the complex landscape of online gaming.

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Microsoft has announced a deal to acquire game studio Activision Blizzard for USD 68.7 billion. If it goes through, it would be Microsoft's biggest-ever acquisition -- and by far the biggest deal ever in the video game biz.  

Activision Blizzard's lineup of games includes 'Call of Duty', 'Candy Crush', 'Warcraft', 'Diablo', 'Overwatch' and ‘Hearthstone'.

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A new study from the University of Tampere has revealed that Finnish people are playing video games at record levels. The study, which surveyed thousands of Finns of all ages across the country, shows that, on average, all forms of gaming have risen by 2.5% since the previous "Player Barometer" study was commissioned in 2018.

The authors of the study cite the jump in Finnish gaming habits with more people spending more time at home than ever before.

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In recent years, Finland has become famous for being ranked as the happiest country in the world. If you are wondering how this honour is decided, it is determined each year by the World Happiness Report, a survey of the state of global happiness that ranks 156 countries based on how happy their citizens perceive themselves to be, which the report also correlates with a variety of quality of lie factors.

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It’s no secret that the Nordic countries are among the most successful in the European gambling industry. Sweden especially - home to some of the biggest operators, game suppliers and payment providers - has been instrumental in pushing the iGaming market forward in several ways. However, in recent years, the Nordic listed company share prices have decreased notably.

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The internet has had a major impact on the everything we do to the extent that the current generation is now being referred to as digital natives. Digital natives are individuals who have grown up during the age of digital technology and have therefore been familiar with computers and the Internet from an early age. The age of digital technology has changed how we socialise, how we work, how we shop and how we travel. 

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Animal Crossing has sold more than any other console game in history

Covid-19 has changed our lives in many ways. Which of these changes will become permanent or affect our lives far into the future remains to be seen.

Remote working may establish itself as a viable option instead of, or in addition to driving back and forth in the rush hours. How about the cinemas? Would people still want to pack into a theatre with hundred other people to watch a movie with a stranger breathing down your neck, when you could stream it from the comfort of your home in a few weeks? And what would that do to the movie business?

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Finnish lottery winners mostly want to stay anonymous. Image ICP

When on one crispy September morning, a young Finnish man from Ostrobothnia played a 20 cents round in an online jackpot game, he could not believe his eyes as the digits of the winning sum rolled into place on his phone: 4 853 321,69 euros! 

A life-changing sum for almost everyone on the planet, but not for Finns. A survey by the Finnish gaming company Veikkaus found out that nearly all Finnish lottery winners keep their win a secret, shared only to closest relatives or spouse. 

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